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Old May 25, 2008, 10:40 AM // 10:40   #21
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It looks good, but why vegeance!?
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Old May 25, 2008, 04:06 PM // 16:06   #22
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Quote:
Originally Posted by Master Necromanz
It looks good, but why vegeance!?
Heroes use vengeance very well as an emergency 4s res. The party member is res with full health and full energy, plus damage bonus. Since Dwayna Sorrow is an AoE enchant, it can also act as a long lasting cover enchant if it is cast near the ressurrected party member. Even if the ressurrected party member dies after 30s, that is an extra 2 minions for your MM, extra healing from DS, and your vengeance would have recharged by then for another round. Death while under vengeance (either through monster attacks or through the 30s timeout) won't incur any DP.

On the other hand, try not to use vengeance when playing with other humans (it is a pride thing since nobody likes the picture of their awesome characters falling flat on their faces every 30s). And when the battle is over, temporarily disable vengeance, and let the regular res take over. When everyone has res, then re-enable vengeance.

Quote:
Originally Posted by Super Igor
Enjoy, seems to cover all of original Sabway's weaknesses now.
Igor, to be fair, there are pros and cons with such a build compared to Sabway. You have higher attributes since you specialize your characters (i.e. monk skills are in 1 character, rit skills in 1 character) that is the pro, but also since your characters are specialized, if one of them dies you have fewer redundancies. For example, if your healer/protect N/Mo dies first, there goes your healing and protection.

As for Sabway, if her healer N/Rt dies first, she still has protection skills from her MM.

Last edited by DarkSpirit; May 25, 2008 at 04:48 PM // 16:48..
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Old May 26, 2008, 10:49 AM // 10:49   #23
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Quote:
Originally Posted by DarkSpirit
Igor, to be fair, there are pros and cons with such a build compared to Sabway. You have higher attributes since you specialize your characters (i.e. monk skills are in 1 character, rit skills in 1 character) that is the pro, but also since your characters are specialized, if one of them dies you have fewer redundancies. For example, if your healer/protect N/Mo dies first, there goes your healing and protection.

As for Sabway, if her healer N/Rt dies first, she still has protection skills from her MM.
Prot =/= Heal...prot spirit will make you die from ten hits...those hits wouyld be gathered very fastly on HM...dont think that you would be able to res you N/Rt and heal yourself with it's 1 second cast spells but whatever. Maybe it is a con...though...defense here is higher, so the healer is hard to kill in the first place.
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Old May 26, 2008, 04:24 PM // 16:24   #24
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Quote:
Originally Posted by Super Igor
Prot =/= Heal...prot spirit will make you die from ten hits...those hits wouyld be gathered very fastly on HM...dont think that you would be able to res you N/Rt and heal yourself with it's 1 second cast spells but whatever. Maybe it is a con...though...defense here is higher, so the healer is hard to kill in the first place.
IF the hero AI could figure out how to use prot, then prot would be >>> over heal. However, since they are complete idiots, heal is > over prot.
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Old May 26, 2008, 10:00 PM // 22:00   #25
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Originally Posted by Mickey
IF the hero AI could figure out how to use prot, then prot would be >>> over heal. However, since they are complete idiots, heal is > over prot.
Not true, yeah heroes are sucky at prots, they spam them etc. but nobody gives a damn about it because thyey have limitless energy, but(!) prot will never be > heal because I want my red bars go up, with no divine favor prot cant do it, or can but it would be inferior to heal and v. conditional.
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Old May 27, 2008, 08:29 AM // 08:29   #26
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To be quite honest, once the basic structure of the 3 necros was set up (by that I mean using one as a minion bomber, one as a curser/support, and one as support), all that is left is variations on a theme. The beauty of using 3 necromancers in the first place was their in-house energy management makes them very flexible. I honestly don't see why the builds in the OP are any more or less special than the original triple necro builds that were being passed around months ago.

Hasn't it been done to death yet?
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Last edited by Cebe; May 27, 2008 at 08:31 AM // 08:31..
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Old May 27, 2008, 03:24 PM // 15:24   #27
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I have been playing around with a triple nerco idea for a little while, for a bit I was sticking another copy of Jagged bones on the damage/support necro for even more minion management, worked pretty well. Probably a waste.

~A Leprechaun~
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Old May 27, 2008, 06:28 PM // 18:28   #28
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Quote:
Originally Posted by Mickey
IF the hero AI could figure out how to use prot, then prot would be >>> over heal. However, since they are complete idiots, heal is > over prot.
Heal is not > prot. In HM, where damage can be very high, having protect can save you more hp than heal can.

But sab's build needs more heals because it has to heal through hexes, rather than carrying a hex removal itself. The dangerous part is, with her new build, the energy bonus from soul reaping is not as high if the MM uses fiends/shamblings since these dont die as often as minions. I have seen her restore healer N/Rt having as little as 2 energy after a battle, most of the party members are hexed with [[conjure nightmare] and other degen hexes, with red bars going down as she struggles to heal the party.

Protection skills like Aegis is hard to mess up and heroes can cast that. With enough energy, they can spam Protective Spirit too, which is very useful in HM.

Last edited by DarkSpirit; May 27, 2008 at 06:35 PM // 18:35..
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Old May 28, 2008, 01:11 PM // 13:11   #29
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Quote:
Originally Posted by DarkSpirit
Heal is not > prot. In HM, where damage can be very high, having protect can save you more hp than heal can.

Protection skills like Aegis is hard to mess up and heroes can cast that. With enough energy, they can spam Protective Spirit too, which is very useful in HM.
I am not saing that heal > prot, they are =/=, they are diferent, do different roles, here you said it, your party is degening...you need those all colored bars to go up...prot cant do the job as good as heal can, you cant heal with prot as good as with heal, you cant prvide damage mitigation with heal as good as you can with prot. Also, [protective spirit]...has let me down... ...aye...big time, ten hits are gethered very fastly, so, considerring it doesnt give any health back, things still can die fast if not spammed with heals. [spirit bond] though i didnt like it even on necro heroes for a long time...does great job for me now, just because those squishies and I, have 60 and 70AL, so we take 61+ damage quite often, SB does fantastic job.
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